Fire Throne Set

Burning Suncrown. Second Grade magical equipment. Magical crown. Increases magic resistance by 10 points and fire resistance by 20 points. The wearer will be enchanted with Ring of Fire, capable of dealing 40 points of fire damage/per second.

Emblem of Fire. Second Grade magical equipment. Magical armband. Increases magic resistance by 5 points and fire resistance by 10 points. The wearer will possess the Fire Molding ability and can mold elementium flames into weapons of any shape.

The Fearless. Second Grade magical equipment. Magical belt. Increases magic resistance by 5 points and fire resistance by 10 points. The wearer will possess the Fire Summoning ability and can summon a certain number of fire elementals from the Fire Elementium plane.

Ash. Second Grade magical equipment. Magical boots. Increases magic resistance by 5 points and fire resistance by 10 points. The wearer will possess the Fire Regeneration ability: health regeneration will be doubled while the wearer is standing within magical flames.

Fire Dragon’s Breath. Second Grade magical equipment. Magical accessory. Increases magic resistance by 5 points and fire resistance by 10 points. The wearer can concentrate the fire energy in the pendant and release it in a single breath, forming a fan-shaped flame shockwave in front of the wearer.

The Fire Throne set was made from five loose pieces. Each of them was Second Grade at the very minimum and possessed their own magical abilities. When combined, they exhibited some strange set abilities.

Two set pieces: Immune to fire damage.

Three set pieces: Fire magic exhausts half as much Spirit.

Four set pieces: All of the wearer’s fire magic is enhanced with one Second Grade magical effect (Spell Penetration, Critical Spell Strike, or Extended Spell Range).

Five set pieces: Once all set pieces are equipped, a Burning Domain will automatically form around the wearer, restricting all non-fire spells in a five-meter radius around the wearer. Anyone that casts a spell within the Burning Domain will temporarily forget that spell after a successful cast. All units moving within the Burning Domain will have to endure a burning effect.